
All the weapons are unique and can’t be customized – if you want new weapons, something more powerful or efficient, you’ll have to find the materials and build it.
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“In Far Cry 5, you could buy weapons and upgrade them with scopes and silencers, but in New Dawn we wanted a different approach. That gave us ideas for these crazy new weapons, like the saw blade launcher. “Hunting around, collecting what you can and piecing stuff together to make weapons and tools is key to the narrative of the world. For New Dawn though, the team were confronted with a clear narrative spur to push these mechanics further than they had in the past. The Far Cry franchise is no stranger to crafting with a mechanic for combining materials to build new items playing a significant role in most entries this generation. “There are seven different facilities within Prosperity - including the garage, healing garden and cartography desk - and these can be all expanded and upgraded with resources to level up your character and unlock new tools, vehicles and weapons.”Ĭrafting is king: if you can’t buy it, build it “You find resources, invest in your home base and the story will move forward as you do, attracting new life - people, children and even pets - and they’ll also feedback on what’s happening in the game, commenting on the major story moments that unfold.

Prosperity is the peaceful, fledgling community where you’ll begin your journey, but unlike Dutch’s Bunker, there are more opportunities to make this a home rather than a simple bolt-hole.

We’ve put that on ice, but we wanted to keep something that would chart progress organically, so we have your home base ‘Prosperity’. “In Far Cry 5 we had the Resistance Meter and that changed with the story. As Jean-Sébastien explains however, the team had no intention of retreading old ground with their latest installment. You’re not saving civilization, you’re rebuilding itĬharting progress in an open-world game is always a fine art and one that Ubisoft has been perfecting for years now. There are some areas that are badly polluted almost like dead zones and, finally, we have high-radiation areas that create a boundary to the world, but which also contain some hidden secrets that you can find later.”


“You have lush forest as before, but prairies have been replaced by massive sand dunes. “The world has been rapidly retaken by the natural world in this time and the fallout from the disaster has caused some surprising changes: some elements from the west coast, for example, like sand and some seeds, were moved inland by strong winds, so now you have arid desert patches and crazy flowers right in the center of Montana,” says Jean-Sébastien. Montana is way more varied than beforeġ7 years have passed since the events of Far Cry 5 and the world has been ravaged by nuclear holocaust - it goes without saying that Hope County has changed. To get a better idea of what to expect when the game launches next month and understand how the changes affect the flow of play, we sat down with Creative Director Jean-Sébastien Decant to find out more. To create a fresh new feel for Hope County, the team at Ubisoft has radically revamped the look, feel and mechanics that powered Far Cry 5, creating an experience that feels familiar yet surprising. Far Cry New Dawn is a bold and colorful riff on last year’s open-world FPS sequel, picking up the action 17 years after Montana was decimated by nuclear explosions. An unexpected new chapter in the Far Cry franchise lands on PS4 on February 15.
